Ok here goes:
1. There are 5 lights in the hyperspace chute, that are lighted on each time the ball goes into the hyperspace kickout. What does each light do?
2. The three yellow booster targets (on the right) activate booster lights and "play mode" (that's what the help says). There are 4 lights and so 4 play modes. What does each one do?
3. What is the jackpot? What are bonus points and how do you get them?
4. What happens when you run out of fuel? I checked it (kept the ball trapped behind the flipper) fuel got over and I didn't lose or anything. I think one time my current mission got restarted but I'm not 100% sure on that.
Got a few more still if you can figure those out...
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ZFR
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