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Old 12-22-2006, 03:30 PM   #16
Lucern
Quintesson
 

Join Date: August 28, 2004
Location: the middle of Michigan
Age: 43
Posts: 1,011
Quote:
Originally posted by SpiritWarrior:
Not you too kakero? They got to you huh

Best MMO out there today. No other MMO compares.
That's kinda the problem as I see it SpiritWarrior. It's not the game. The game is fine. I had fun with it for a couple of months. It's most certainly an evolution on the whole MMORPG thing. Nothing revolutionary here in the least imo.

However, the game is HUGE. I don't mean Azeroth. Millions of players are on it simultaneously. In industry terms, it would seem revolutionary. But why is it? What I don't like about WoW has little to do with WoW: it has to do with all of the future MMORPGs that will be produced in the same form we've seen since EQ 1. You go in as a noob, you grind or do quests that amount to grinding, all in a static theme park with monthly passes. You go to diffrent areas in the theme park as you're deemed worthy, seeing all the park's mascots and doing the rides (er, quests). You might meet some cool people along the way, which is the only thing that kept me playing after the first week or so. WoW is the top notch of the first generation of MMORPGs in terms of its success. The game's extraordinary popularity makes me fear for future developments in the genre, if just making a really good cookie in the same old mold can be so successful.

There is unique gameplay to be had in the idiosyncracies of the game's mechanics: the perfectly timed skills and strategized builds and so forth, but that's not a game you get to know about until very late. Some people really get into it. I'm ready to have my friends back to playing other games, to not have to hear agonizing MMORPG stories, and for the next thing in large scale gaming to put this all behind us (and bring a host of new complaints ).
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