--do a search on the SoA forum for "mind flayer" or "illithid"
--you can protect against the stun with high magic resistance, and protect against the critical hit brain drain with a low AC (sure about the former, not too sure on the latter)
--stun protection: Chaotic Commands (priest spell, long duration), Potion of Clarity (short duration), Potion of Magic Blocking (short duration) Potion of Magic Shielding (ups magic resistance)
--SoA brain drain "protection" means Potions of Genius and Mind Focusing, those wonderful healing potions of the mind
EDIT: strategy - send in one buffed tank to keep the mind flayers busy while your other party members attack with ranged weapons or have other characters with long-reaching melee weapons (quarterstaves, halberds, two-handed swords, etc.) stand right behind the tank so their weapons can smack the mind munchers without getting hurt.
mild spoiler
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(involves your current predicament, but 'tis spoilerish)
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If you're in Chapter 5, you have to clear the map in order to get back out. And be fast when making certain decisions.
[ 06-18-2003, 11:23 PM: Message edited by: Pirengle ]