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Originally posted by Rataxes:
So 4 out of 6, well good enough. Just move away with the character that got targetted by the dispel magic, then it'll only affect that one character, and the odds are with you that this character will be immune anyway.
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Noted.
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Does SI also protect you from being recalled?
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Yep - it confers immunity to the entire spell. Hypothesis: Weimer was too lazy to create a new spell, so he used a variant of Teleport Field.

All in good spirit, Westley, of course. [img]smile.gif[/img] By the way - the "canon" game does that a lot, too.
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I actually never met Arkanis, not even when I attacked Aran after he had turned hostile, but I couldn't talk to Aran all the same, so there was no way to get to Brynnlaw after that.
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I met Arkanis on my very first game. Oh, the horror. Imagine.
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You're thinking of the spirit animals? Aren't the really tough moments in the earlier stages the ones where your enemies will be equipped with highly enchanted weapons anyway? Granted, I'm not very experienced with totemic druids, but I don't think they'll help much vs anything that you can't easily take down yourself.
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Spirit Animals are quite tough: Base AC 2 to AC -1, 45 to 96 HP, Base THAC0 8-10, STR 16-19, DEX 14-20, 2 to 3 attacks, immune to panic, poison, sleep, petrification, confusion, charm, hold, stun, slaying (which makes the excellent spell soakers), and they use special attacks (poison, level drain, etc). Having a Totemic Druid instead of Korgan means more Death Wards, more Chaotic Commands, more Insect Plague, more Nature's Beauty, more Creeping Doom, etc, etc... oh, and Elemental Princes are lovely. On the other hand, I'm losing one ranged-attacker/potnetial tank. 4 frontliners is still quite a beefy team, though. What do you think?
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A few things about the weapons, your Ranger/Cleric will definitely not need Belm once he's got Fulcrum. With the GM it grants you'll already have 9/2 ApR at lvl 13+, which you could raise to 5 with the gloves, no Belm needed [img]smile.gif[/img]
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Crom it is, then?
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Also, I noticed two of your guys are going to wield Ages. But you'll get Sola before Foebane (or will you?), so someone's going to be left out in the cold for a while there [img]smile.gif[/img]
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I can use the Blade of Searing, I guess. Or Jhor. Not over-the-top powerful weapons, but not too shabby, either. Oh! I can use Sanchuudoku! Imoen can settle for Fury and Kundane for time being. [img]smile.gif[/img]
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Also, I think the reason you're going with a throwing axe is to have a shield as well, but the Throwing spears you have access to are just that much powerful, their superiority will outbalance the advantage a shield gives you I think. Just think... Bloodbane
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Heh. Actually, I'm going with Throwing Axes because Throwing Spears are too much, even for me.

Really - Bloodbane is absurd. And K'log is really underrated - it's a Fury-like ranged weapon. Heck, it's a ranged weapon with STR bonus, which is already damn decent. [img]smile.gif[/img]
[ 06-19-2003, 03:07 PM: Message edited by: Alson ]