Seems to me like you're in Bhaal's little Temple. The traps on the skull cannot be disarmed, so you must avoid them. The easiest way to do that is to summon loads of Monsters and Skeletons and create a living wall with them in front of your real characters. Equip your characters with Magical ranged weapons. Now send a character to Sarevok (mind the traps!), and let him initialize the dialogue. Then quickly move back behind the wall. Sarevok will follow and trigger the traps himself. The traps will hurt him, while you pepper him with your Archers and Slingers. Good fun to watch, because he can't reach you (because of all the Monsters you summoned). Piece of cake really...
Petrarcus ap Bhaal.
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