Speaking of nothing, I see that the Spell Reference
still lists Implosion as dealing 10d10 blunt damage, when it in fact also deals 10d10 fire damage.
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On topic, Clerics might not be better than Mages (far from it actually), but they're still very useful. I'd personally never make a party that didn't contain a Cleric. Remove Fear, Silence (quite a few mages
don't have Vocalize), Holy Smite, Animate Dead, Prot from Evil, Death Ward (Did you know it protects from
all kinds of permanent death?
extremely useful in Party NR games on Insane), Chaotic Commands, Harm, Greater Restoration. All great spells that no party would want to be without.
I also think the argument that Clerics are rendered redundant by items such as Hindos Doom and Ring of Free Action, isn't true. First of all, what's a man without a Cleric to do if he needs Greater Restoration at some point
before he faces Abizigal, that's quite a portion of the game to go without it
Secondly, it's like saying that Mages aren't any good because of items such as Vhailor's Helm, Oils of Speed, Wands of Spell Striking, Necklace of Missiles, Glasses of Identification, Ring of Gaxx or Improved Cloak of Protection - There are substitutes for many of the more popular Mage spells as well, that doesn't make them redundant.
The comparison isn't 100% accurate, I know, but having a Cleric is still much preferable to relying on some item that you'll acquire just before the end of the game.
[ 06-10-2003, 02:18 PM: Message edited by: Rataxes ]