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Old 05-05-2004, 02:32 AM   #12
CerebroDragon
Red Wizard of Thay
 
3D SuperBall Champion Asteroids Champion Battle of Helms Deep Champion Moon Patrol Champion Pac Man Champion
Spy Hunter Champion Super Mario Mushroom Champion
Join Date: March 2, 2003
Location: Ballarat, Australia.
Age: 46
Posts: 878
When I was first playing BG2, I used to read the manual in bed after a big session and get sleepy pondering over all of the spells and kits I'd never used before. [img]smile.gif[/img]

I like dense manuals, they help immerse one further into the game you're playing. Two come to mind immediately that I've enjoyed reading over and over through the years - Ultima VII and Ultima Underworld. There is such a great flair and sense of history about the manuals and maps of these games that enriches the experience of playing them so well. [img]smile.gif[/img]

On the other side of the coin, you get the less impresive ones aswell. I think one of the worst manuals I own would be the one to Ruins of Myth Drannor (I don't see it as the official sequel [img]tongue.gif[/img] ) so many details missing from the 3rd ed rules and also some horrid attempts to cover up bad programming.

I remember in one part, it tries to rationalise not being able to take single characters too far away from the party (as you can in the BG series) as being a 'safety precaution' or some nonsense. I should find the quote, as its hilarious.
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