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Originally posted by Grojlach:
Oh, and encountered another bug... For the second time in a row, the game crashed when I was heading downstairs from the first floor in the Jovial Juggler, in Beregost. Not that there's much to do at that floor (only the Paladin-fearing guy ), but worth noting. Once I encounter more, I'll post them on the teambg-forums.
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This on is known, I think there are two stairs down, one of which has a dead travel trigger, so use the other set.
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Alright, just realized Imoen, Khalid and Jaheira all have the infamous Belt of Invincibility (because of their value in the BG2-storyline). Every time they get close to death, they run off to the Friendly Arms Inn. Hmm, maybe I'll go for a party with Alora, Skie, Branwen and Xan; at least they don't appear in BG2 (not counting the tutorial).
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Open near infinity, open those characters, find their override scripts, delete the block that triggers on condition "HP(myself,1)". Shadowkeeper off the belts. They seem to act normaly after than, although you might need to start a new game for it to take effect.
I could put a mini-mod up to remove the belts ands scripts more easily if you want. Just let me know.
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Oh, and I can't really recall this from BG1... But is it normal for swords to break so easily? I've hardly reached Beregost and so far 4 (!) weapons have already crumbled...
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Mines seem to be breaking at the normal rate, IE in the middle of huge battles when I really *DO* *NOT* want people using fists. There was a bug with this earlier on though, I think it was patch 1.5 that fixed it, so if you havent patched that high, now would be a good time]
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Is it part of the BG2-engine which causes non-magical weapons to break so easily? As I can't recall having to buy new weapons every 10 minutes from my previous runs through BG1.
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BG2 handles some things differntly, but this script isnt one of them. Maybe you just got unlucky.