Arnabas, I think the issue is the story line itself. We live in a culture now where form outweighs substance, i.e., stunning graphics, poor story telling. As long as the story is strong the graphics can be "less than." But the roles have been switched. Perhaps the real problem is that the RPG world needs fresh blood and ideas when it comes to story telling. Start with a good story and let that dictate all else.
From my own experience this is why I prefer by light years a good Paper & Pencil version of D&D over a good computer RPG. One's imagination is in control. There are tons more things that can can place in a paper and pencil setting that no computer RPG can ever hope to replicate.
[ 05-12-2003, 11:28 AM: Message edited by: Albromor ]
|