Sorry I didn't call back, but here are some pointers of mine.
Advance slowly and cautiously! The fights by themselves are manageable, but if you are running around with a trail of monsters behind you things gets a lot hairier.
Remove Fear (or Resist Fear from mage/sorcerers) is a damn fine buff. Be sure to cast it on your party before you venture forward. If you are able to protect yourself against Hold Person in any way do it! Otherwise use summoned monsters to soak up this annoying power.
There are some of the demons who think it is great fun to summon lots of skeletons. Don't bother, let the skellies trip over their own bones while you go after the demons.
Also I think Tanar'ri (the planar term for chaotic evil demons) are immune to lightning and poison and resistant to acid, cold and fire.
__________________
The Bleak Caballero<br /><br />Proud and original member (and secret admirer) of the Pro-Mazzy movement.
|