BG2 is not so unbalanced that some of the kits are completely redundant. There are, however some of the kits that are a bit weaker.
Ranger - Beastmaster. Quite playable as you can find a few good leather armors around (most notably a certain set of dragon scale). It's special perk (woot - My summoning spells are at lower levels, but I still have to use my precious few slots on them) is a bit weak when compared to it's drawback.
Druid - Avenger. The concept is cool enough. A kind of "artillery druid" so to speak. Also the new shapeshift forms are actually somewhat useful. Still the few mage spells that it gets access to only make it's spell selection a tiny bit better than that of an ordinary druid. This has to be compared to it's significant drawbacks.
Mage - Diviner. Who in their right mind would ever choose a diviner in this game? Firstly, the divination school spell list in this game is extremely lackluster. Sure Identify is a cool general purpouse spell and Detect Invisible and True Sight is two awesome spell protection strippers, but besides these three there is really nothing else of value. ..And then you have to put 16 points in wisdom and lose access to all conjuration spells. Happy days!
I don't know why you speak out against the totemmic druid Faceman? I personally find it stronger than a regular druid. Losing access to the shapeshift forms isn't that big a drawback since the shapeshift forms are not really that useful in the mid-high level setting of BG2. Instead you get an innate ability summon that is decent at high level and cleans house at mid level.
[ 06-03-2003, 07:54 AM: Message edited by: Indemaijinj ]
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The Bleak Caballero<br /><br />Proud and original member (and secret admirer) of the Pro-Mazzy movement.
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