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Old 05-28-2003, 08:10 AM   #9
Raistlin Majere
Ra
 

Join Date: March 26, 2002
Location: Finland
Age: 37
Posts: 2,323
Quote:
Originally posted by Merlin from Amber:
Hi,
cool tactic!

Cowled enforcers are weak mages. (6000 XP per enforcer)
This is interesting tactic, but let me tell you - the cloak (it is spell deflection or spell turning) can not protect you from area effect spells - it can only protect you from spells directly targetet at you (try cast a fireball near you). Also there are bunch of spells that can affect you like Inprisonment, Maze, Wail of Banshee, PWK if you have low than 60 hp, any summon, Meteor swarm, Horrid will, fireball, etc. or they can remove your SI with certain spells (there are specific antiillusion spells - dispell, true sight(i don't know if it is from Divination school), etc) and then...
There is detect invisibility, but also purge invisibility you know and during your attack you become visible - enough time for power mage to make nasty things. And remember there is no ultimate protection against sorcerers.
Try your tactic against true powerfull mages (spoilers SoA)
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Rune ones, Liches, Gaxx, Beholders and if it works again then you're the man [img]smile.gif[/img]
but lets see the enemie mages cast a fireball near a solo character thats invisible! i believe the only enemie who can MIMIC this action is Kangaxx, because he targets his pet rat. short answer: enemies always cast area effect spells on party members.(atleast thats what ive understood from reading several posts here at ironworks). also, spell protection divination combined with SP:Necromancy will take care of the Wail of banshee problem and same goes with the rest of the problematic spells. but when you are invisible via mislead, you can attack all you want without ever becoming visible, you dont really have to worry about that do you now?
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