Thread: State of mods
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Old 05-30-2003, 04:44 AM   #27
SpongeBobTheDestoyer
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Join Date: August 2, 2002
Location: St. Louis
Age: 50
Posts: 529
Here comes my two cents. After taking a break from the game for a while the mods are part of the reason why I'm so back. That's right baby I'm back, and the first topic I go to is one about mods. So I definately think they are one of the best parts of the game and the reason I repeatedly play. As far as the role-playing vs. powergaming aspect I think each perspective is addressed in the mods. I'm not an expert on either one but isn't adding your own bit of realism the whole idea of role-playing? I mean, the battles and enemies are tougher but you don't necessarily have to see them through. I remember reading someone's post about hightailing it out of the city upon running into Kurosian until they were of a higher level to come back. Or just giving him what he wants. If the difficulty of the battles is going overboard just take the difficultly setting down a notch. Having more powerful items in the game doesn't mean you have to use them.

The only problem I've ever had with any of the mods I've tried are bugs and hey, we don't live in a perfect world now do we. And speaking of mods does anyone know about the Improved Battles Mod that is supposed to be released today, I think. [img]smile.gif[/img]
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