Thread: State of mods
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Old 05-29-2003, 08:03 AM   #25
dragon_lord
Elminster
 

Join Date: June 11, 2001
Location: Western Australia
Age: 39
Posts: 407
Quote:
Originally posted by Pirengle:
Every great adventure starts with something odd.

  • A party consisting of the Great Forgotten NPCs: PC, Haer'Dalis, Valygar, Nalia, Korgan, untried romantic interest.
  • A ranger wakes up in Chateau Irenicus with grandmastery in dual-wielding daggers.
  • Dwarven monks take up residence in Athkatla to solve the town's troubles.
  • Play with Shadowkeeper and make yourself a wyrmling (baby dragon) PC.
The possibilities are out there. You don't have to rely on the talents of Jason, Wesley, and Kevin to make your dreams come true.
I realise that, if i had scripting skills i would make my dreams come true [img]smile.gif[/img] . With that though your essentially your playing through the same events - just from a slightly different angle which isnt going to make the game that much more interesting. Especially when role playing options arent available to you. For instance would a pally really side with the Shadow Thieves (of course he wouldnt ever side with Bodhi) and be forced to help a criminal organisation? Or would he seek help through another means? And theres still much RPG fun to be had when we get to Ust'Natha. Good RPG mods would give you the choice to do such things. Or perphaps when playing an evil character when siding with Bodhi you could attempt (ie you fail) to usurp her leadership of the vamp guild. Im sure someone who could destroy bodhi and was a child of bhaal would gain respect from vampires quite quickly so its not unreasonable. This is why i believe to achieve good RPGing in bg2 we need mod makers willing to do the hard task of making quests with different paths to completion (heres an idea: How about learning new abilities from completing quests. Eg: A pally takes the good option and gets immunity to wing buffet etc. That way you might actually care which route you take in a quest) or coming up with different paths to brynnlaw.
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