Thread: State of mods
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Old 05-27-2003, 06:46 AM   #20
dragon_lord
Elminster
 

Join Date: June 11, 2001
Location: Western Australia
Age: 39
Posts: 407
Quote:
Originally posted by jcompton:
You're just not looking very hard, and moaning rather dramatically about it.

Challenging tactics mods are, in my opinion and observation, easier to create than satisfying role-playing mods. But the fact that Weimer Tactics has 3,000 components doesn't mean there aren't roleplaying mods for BG2.
I have played the tashia and solaufein mods. Solaufein may have alot of dialogue but personally i didnt like him as an NPC. Call me picky, but he just didnt do it for me - his philosophical attitude towards everything (is black really black i think one of them was? I mean it just didnt feel like a romance. He does stuff like that all the time aswell) is what gets me. I quite liked tashia's dialogue, but fit in with the game setting it did not. I have tried out the NPC Flirt pack. Yes it does add a bit more depth to romances, but it only goes skin deep. I have played your mod also, skipping that boring dungeon is great for any one who has played through the game a few times. But wouldnt an RPGing mod add a bit of spice. You know add some good side quests, maybe a new NPC, change a few monsters that make sense (so new tactics needed and not llyich level hardness) to make the dungeon interesting so you wouldnt want to skip it? If a modder cant come up with some new ideas, why not just post on a forum such as this? Im sure plenty of people have ideas on quests etc. And they should be open to suggestions and improvements on existing mods, im ALWAYS after feed back on my site so it can be improved. Moaning dramatically? I try my best, got to keep my moaning at least half entertaining you know . I realise making the kind of mod im after isnt easy, but then again is anything worth doing easy i ask you?
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