Thread: State of mods
View Single Post
Old 05-26-2003, 10:43 AM   #5
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
Ignoring the encounters and special abilities... the Solaufein Mod does does a good job in terms of the romance dialogue. The encounters, items and special abilities are of course... another matter. *cough* *cough*

Kelsey is argubly the best NPC Mod out there, with no game-breaking items and stuff, and enjoyable dialogue. There's more roleplay than powerplay in this mod. Just my opinion though. As a plus, female characters can romance him.

The Ritual is actually a very well done mod. It is difficult, but not to the point where it makes casual gamers want to slit their wrists. [img]tongue.gif[/img] I found it very enjoyable, and probably one of the better balanced Weimer-made mods.

The Improved Bandits is another balanced mod. True... their frequency is kinda unrealistically high, but unless your party is half-dead, naked and have no spells, you should be able to handle them at any time.

The Lich in the Docks is an awesome fight( very few fights instill awe in me( more so when I realise the modder did not cheat left and right), so kudos to GB for this) with one fatal flaw. Why in the 9 Hells did he choose that location? This mod would have been better named, "The Fight For The Balduran Cloak". [img]tongue.gif[/img]

Improved Kangaxx finally restores some dignity to Kangaxx. It's well done, though... I have some other ideas in mind.

Improved Twisted Rune is still a joke. I still feel the difficulty can be reasonably raised without exceeding the realm of reason. People should suffer before they get rewarded with the Staff of Magi. As it is... a level 13 Kensai with some choice scrolls can slice and dice his way to victory without losing any HP.

Improved Guarded Compound, see Improved Twisted Rune, just replace SotM with CFury.

Improved Ilynich. HAHAHAHA! Okay, now that that is out of my system... while this mod is doable, it must be noted that it was done as a joke. I cannot really recommend this mod in good conscience.

Item Upgrades: I play without the Item Upgrades Mod. [img]tongue.gif[/img] Well, I got it installed so that I can see what the heck people are talking about when they discuss the items, but on principle and as a challenge, I do not use them.

Red Badge Encounter: Tough, but doable. A tad unfair in some aspects, but not toooo much. With a few little tweaks though, this mod might become widely acceptable.

Gnome Illusionist: I could rant over a year just dissing the pair of Mephits shooting out level 8 counterspells like a gatling gun, but the short version is...

... Riiggghhhhttttt

Improved Irenicus: It is doable, but the total loss of items in the second round is horrifying and kinda cheap. Monks will most probably shrug it off, but Clerics will weep. That is about the only big complaint I have about it.

Minor issues include the infinite spells that JI has. Waiting for him to deplete his spells is not an option. Not to mention his infinite contingencies.

Did I leave out any?
Dundee Slaytern is offline   Reply With Quote