As far as I know, Dungeon be Gone alters only the starting dungeon and Bonus Merchants (which are official, not a mod; and they are included in Baldurdash) are just that - two merchants. Baldurdash should not mess with that neither.
I've played Tashia, too, and I don't remember any change of Firkraag. As for the flail, do you mean drow snake-headed whip? That sounds like the Darkest Day, but you would probably remember that you had installed it.
Are you sure you don't run any other mods?
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Dulce et decorum est pro patria mori, adhuc dulcius pro patria vivere.
(It is sweet and glorius to die for one's homeland, even sweeter to live for it)
Horatio
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