I see nothing wrong with Summons traveling between map areas. What kind of sense does it make to say that you can summon a pack of Kobolds in the Umar Hills, but they can't follow you into the cave? Is there some Anti-Kobold Field protecting the entrance? On long-range journeys (such as the trek to Windspear), they'd just be Unsummoned anyway.
No, I think as long as the player observes the rules and only lets them do what Summons should be able to do (imagine Ctrl-Qing a Glabrezu and having it enter stores & do your shopping for you!), everything should be perfectly fair.
Drawback: While Summons are in your party, they suck up your EXP.
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Volothamp's Comeuppance
Everything you ever needed to know about the entire Baldur's Gate series......except spoilers.
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