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Old 05-22-2003, 06:58 PM   #3
Iceblizz
Elite Waterdeep Guard
 

Join Date: May 10, 2003
Location: Germany
Age: 43
Posts: 7
Wizard's best friends: Mirror Image and Stoneskin.
And, of course, knowing the location of every trap ...

Traps firing a bolt or all attacking traps in general will be absorbed by your stoneskins. The biggest problem are the acid-killer-traps (like in Neb's house), they deal brutal damage. At higher difficulty they mean instant death. Here Mirror Image comes into play, but it's not absolutely secure. Some effects seem to ignore your mirror images as well (e.g. level drain, petrification/disintegration, maze-traps), so good saving throws are also a must. Maze traps can only be countered with Spell Immunity (or magical resistance), there are some of them at the Shadow Thieves' Guild, and in ToB in Yaga Shura's Lair. They also immediately end the game, like enchantment (even though you would regain control when hit). The only thing you can really rely on is saving.

As you mentioned, some can be triggered by summoned creatures, but they're not many (e.g. at Spellhold).

[ 05-22-2003, 07:02 PM: Message edited by: Iceblizz ]
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