Yeah, experimenting in char development is the one thing that makes RPGs fun [img]smile.gif[/img]
And for mages the mistake is not critical at all, cuz you may erase the non-needed spell and scribe an another one.
I remember sitting for half an hour choosing one perk over another in Fallout II.. what a wonderful time I had there!
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En taro Adun!<br />En taro, mighty Tassadar!
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