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Originally posted by Alson:
- Can be Dual Wielded!
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Yeah, that too!
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... or is non-cumulative.
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There are 4 ways to tone down the Slow:
* Fires on a lower percentage of hits
* Allows a Save
* Made non-cumulative
* Allows for Magic Resistance.
Basically, I want to find a way that can both A) Give enemy bosses a fighting chance by
not Slowing them to the point of immobility, and B) Giving your Tanks a way to beat Adamantite Golems in a fair fight, without having to drink a Healing Potion every single round. Since I believe that the Golem Slow that the Golems hit you with
is cumulative, it seems only fair to hit them with their own cheese. Allowing a Save vs. Spell might do the trick, as I believe most boss enemies will have better Saves than A. Golems (wild guess here, but it's worth a shot).