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Old 05-01-2003, 11:11 AM   #22
daan
Silver Dragon
 

Join Date: August 25, 2001
Location: -
Age: 40
Posts: 1,644
You know .. if it is possible,.. it'd have pretty far reaching consequences.
-Apparently the damage the slayer receives is magic damage
-The damage roughly doubles itself time after time ( 2, 4, 8, 16, 32 etc. along those lines )

If there is indeed a way of keeping the slayer alive for as much as 20 turns ( = 20 minutes real time ) and keeping him under control for that time,.. he'd be invincible.

Why ? If not for his great stats, because of the fact that I'm assuming the damage will still be doubling every time. If you then wear the Belt of Inertial Barrier, you'd have 27% of the damage returning to you as healing.

Lets say it doubles every round and starts with 2 damage ( this is not the case btw ) ... there are 20 x 10 = 200 rounds in 20 turns.
This would mean you'd be healing 0,27 x 2^200 HP in the last round and 0,27 x 2^n ( with n being the number of rounds passed in whole numbers n = 1,2,3 .. )
healing per passed round

Knowing that in-game these numbers are actually far higher ( damage isnt doubled per round, but faster . .dunno the starting damage ) it wouldnt take long or the only way of killing the PC is to deliver equal or more damage than his total HP ( or him failing a save for an instant death spell,.. but Death Ward is probably on anywayz )...

[img]graemlins/shine.gif[/img] [img]graemlins/firedevil.gif[/img] [img]graemlins/shine.gif[/img]

[ 05-01-2003, 11:14 AM: Message edited by: daan ]
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