Thread: NPC-Tweak Mod
View Single Post
Old 05-25-2003, 10:02 AM   #71
IronDragon
Elminster
 

Join Date: January 16, 2003
Location: Michigan
Age: 59
Posts: 419
Quote:
Aerie: Sorceress, gaining clerical abilities at key points of her romance. I may be revoicing this part, and as such it may be very large... if that is the case, I will make it a separate mod to be kind to people's diskspace.
I’m not sure I follow why changing Aerie to a sorcerer is a positive. As annoying and disruptive as Aerie is she is already on of the more powerful and versatile classes. Two sorcerer mods already exist, Tashia and Kelsey so I can’t see any benefit from this.

Quote:
Valygar: Kensai. I may modify his stats a little, and if I do, I will be making sure he has stats that will prevent him from dualing to a Mage. I will probably keep his Mage bloodline present, by making some spells fire off randomly, which neither the player nor Valygar himself will have control over.
I have never understood peoples obsession with Kensai class.

Quote:
Nalia: Her epilogue mentions her being a Mage, and she has Thief levels to escape the keep... thus, I will make her a Swashbucker -> Mage, dualled at a level to make her thieving skills actually useful.
My question then becomes what differentiates her from Imoen?

Quote:
Anomen: I have finally decided to try the following: make him a Cleric of Helm to start with, give him a couple more special abilities if he becomes a knight. He will loose the ability to use his family items if Cor disowns him, and will loose his helmite abilities if he feels that Helm has betrayed him. In other words, I am going to make it actually potentially worthwhile for Ano to fail his test, and give him some disadvantages for passing it.
So you’re taking an NPC and actually making him LESS useful.
__________________
Ever notice that "What The Hell!" is always the right decision?- Marilyn Monroe
IronDragon is offline   Reply With Quote