Thread: NPC-Tweak Mod
View Single Post
Old 05-25-2003, 05:16 AM   #70
LennonCook
Jack Burton
 

Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
Status Report
What I've done since last status report: made a few decisions. And ofcourse gotten that one item made...

Current list of NPCs to be tweaked:

- Anomen Delryn: will gain abilities for knighthood, possibly level dependant. Loose family items (including the new Delryn Family Helmet) if Cor disowns him. Will go beserk if he feels his god has betrayed him (ie, if he fails).
Abilities for passing at this stage: True Sight (as per the Mage spell): 3/day; Immunity to Blindness... probably 3 turns worth through a once/day special ability.

- Valygar Corthala: will be a Kensai, the Corthala Family blade will improve with levels. His armour will probably just vanish.
NEEDED: Suggestions for Katana improvements. Most probably, it will improve at levels 15, 24, and 33.

- Nalia De'Arnase: thieving skills will be tweaked so they are slightly more useful. I have decided against doing anything else to her at the risk of clashing with the in-progress Nalia romance mod.

I will probably also make Cernd another kit than Shapeshifer: he is almost useless before the Rebalanced Shapeshifter mod, and could finish the game to the end of TOB solo without taking more than about 5 points of damage and resting maybe once after it. Ofcourse, this would also involve changing one cutscene, but that wouldn't be too hard.

[ 05-25-2003, 05:17 AM: Message edited by: LennonCook ]
LennonCook is offline   Reply With Quote