Thread: NPC-Tweak Mod
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Old 05-22-2003, 01:35 PM   #64
SixOfSpades
Dracolisk
 

Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
Quote:
Originally posted by LennonCook:
Losing the Paladin class is nothing more than loosing the special abilities that the class grants you...
Actually, what the game does is:
1) Adds the word "Fallen" to your class or kit
2) Removes all Special Abilities related to the class/kit you just lost
3) Removes all other benefits of the class you just lost (A Fallen Archer cannot put any extra stars into Bow weapons)

Whether or not the game actually changes the character's class or kit, though, is not for me to say.

Quote:
If it is possible, I will make Anomen a pure Beserker if he fails, and a Knight if he passes... if this goes ahead, the Knight class will be thus:
Actually, that kit description sounds almost exactly like the Rebalanced Cavalier. Whatever happened to Anomen being a powerful Cleric? I would go for something simpler: When you meet Anomen, he's a Fighter->Cleric. If he passes, he becomes a Fighter->Priest of Helm. If he fails, he becomes a Berserker->Cleric.

Quote:
And that helmet, I love it. Now all I need is to figure out how to make the thing.
I'll try to make it this weekend & send it to you. (The Phantom Blade part will be the tricky bit.) Rather pressed for time, though.
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