Jack Burton 
Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
|
Quote:
Originally posted by SixOfSpades:
Hmmm.....well, if the game can perform such tricks as "Lost Class: Paladin," "Loses all Bhaal powers," and the temporary suspension of your class-based Special Abilities when you Dual, then removing 'Fighter->Priest of Helm' and replacing it with 'Berserker->Cleric' sounds doable. If worst comes to worst, you could let his actual kit stay the same (meaning his Record page would still say the same thing), but just erase all of his True Sight and Seeking Sword abilities, and grant him 1 or 2 Berserker Rages (since his Fighter class will always be 7).
I like the Anomen's Cup idea, but that would mean Keldorn gets one too, and so would a Cleric or Paladin PC (but then, the Paladin stronghold needs all the help it can get). In any case, it should be able to be Drunk once per day (or create a potion), conferring some effect that Clerics and Paladins cannot cast, but still sounds reasonably Faith-based. Suggestions: Clairvoyance (fits well with a Priest of Helm), Protection from Petrification, Stone to Flesh, Protection from Magic Energy, or Mantle. There is also no reason that Anomen, Keldorn, PC Clerics and PC Paladins cannot receive different Cups.
As for another "Delryn Family Item" for him to lose (which should be stripped from Anomen via a script during the Disowning speech, and possibly returned after his father's potential death), I don't think it should be an item made of leather (boots, belt, gloves), since family heirlooms tend to be more durable. We can't use his Ring, as having 2 copies would create confusion....a Helmet might be nice. A Helmet that grants Infravision, sets the wearer's DEX to 15 (granting Anomen a -1 AC bonus), and casts either Flame Blade or Phantom Blade once per day, since Anomen does mention using a sword from time to time. Howzat?
|
Losing the Paladin class is nothing more than loosing the special abilities that the class grants you... you don't actually "change" class (well, your record says "Fallen Paladin", but that would probably be a script in the class rather than the dialogue or AI), and removing special abilities is quite possible... hence you can loose all of your Bhaal powers.
A cup for passing his test would lead to all sorts of inconsistancies, as mentioned, such as "Why doesn't Keldorn have one?","Why can't Player1 get one?"... and changing the Paladin stronghold would take it a bit out of the realms of an "NPC-Tweak Mod".
To solve both of these problems, I'll ask around about changing classes, and "invisible" classes (ie, classes which appear to exist ingame, that you can never actually choose yourself, only earn... Fallen Paladin, for example). If it is possible, I will make Anomen a pure Beserker if he fails, and a Knight if he passes... if this goes ahead, the Knight class will be thus:
Advantages
- THAC0 equivalent to a Fighter of the same level.
- Can cast Clerical Spells up to level 4.
Disadvantages
- Cannot use any ranged weapon.
- Cannot gain points in Dual Wield, Two-Handed Weapon Style, or Single Weapon Style; or in any two handed weapons.
- May not dual class (I am removing Anomen's dualclass aswell, incase that wasn't clear. [img]smile.gif[/img] )
I may also make it a choosable Fighter Kit, who gets their choose of the Fighter or the Cleric stronghold; and add the disadvantage of "must be Neutral Good alignment" (meaning also that Anomen's alignment will shift to Neutral Good rather than Lawful Good)... as always, suggestions welcome. I probably won't make it playable though, not this mod.
And that helmet, I love it. Now all I need is to figure out how to make the thing.
|