Thats more a problem with all banks, none can realy afford for everyone to take all their cash and leave, they just don't have all the money..
I'd rather see this nonsense stop though, I mean how long is it before designers get smart and have you sign a ten page contract before playing MMOG's, waiving any right to legal action on account of lost items and so on..
MMOG's have gotten themselves into this mess because of levels..
Content, that's what keep's a MMOG alive, and too many devlopers think that levels = content.. I mean how many times have you find uber sword +[insert level here] gotten from a mob that is just a rehash of somthing you faced for the first time 90 odd levels ago?
Whats the diffrence between a level 10 Rat monster, and a level 20 Mutated rat monster? Well to a level 20 player the level 10 rat moster is no threat, and the level 20 is a challenge, while the level 30 rat monster is impossible.. To a level 30 player the level 20 is no threat, the level 30 is a challenge and the level 40 is impossible..
See the patern, and this is what many MMOG's are, they repakage the same mobs, use diffrent grafics and names, but they are basicaly the same things you've been fighting since level 1.
How is this relivent?
Simple, if MMOG's didn't use the never ending treadmill approach people wouldn't feel such possesion over items and charactors, whats 72 hours work if it's gone? three days not somthing to get overly upset with, whats 1000 hours work on a charactor and items?
The current Breed of MMOG's have dug their own graves.. shame they are going to drag all the other down with them
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-Jenn
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