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Old 02-05-2005, 02:23 PM   #10
Enwareth
Elite Waterdeep Guard
 

Join Date: January 29, 2005
Location: USA
Age: 38
Posts: 15
From Cerek:
Quote:
However, you DO need to explain to him that he can't just open the manual and pick out whatever equipment he wants. Give him specific amount of gold to start with and tell him he has to "pay" for any equipment his character gets. That way, he won't come to a game and suddenly have a Bag of Holding full of magical items and weapons he decided to give to himself (we had this happen with one of the players in our group). It will also give you lots of opportunities to send him on jobs around town to earn more money, or to go on short adventures that are relatively easy, yet rewards him with enough gold to purchase better items when he returns to town.

The best advice I can give you is - BE STINGY WITH MAGIC ITEMS!!! You also will have a player getting "bored" with items that are "only +1" when they are used to getting better stuff.

The bottom line is for you and the player (or players) to HAVE FUN! You do need to be restrictive on some things, but you also have to be flexible and allow the players to have some input too. Talk about what each of you wants from the game and decide what rules you should establish to accomplish this.
The thing is:
I'm afraid of going back into school monday, because he probably did borrow a book, open it up and pick anything and everything he wanted...and I know you can't do that, but I don't understand why he thinks he can...
In the campaigns my dad has run with me, I had to roll for the starting money and pick what I thought I needed, then I would go to a bulletin board (which were ever-present in towns) and find a "job" to earn money/XP.
I want him to have fun, but I don't want him to have +5 magical weapons, armor and equipment (@ Level 1) while going up against goblins or orcs, when that equipment would be better off facing, I don't know(really I don't)...a giant?
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