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Old 04-24-2003, 04:57 PM   #14
Russ
Manshoon
 

Join Date: November 9, 2001
Location: Texas, baby!
Posts: 163
I've never had a preference for world-smashing items, but instead have always enjoyed those in the low-to-mid-range, and found them more interesting.

1. Halberd +2: "Pikeman's Friend."

A relic of battles where Tuigan horse archers severely embarrassed Amnian heavy infantry, the "Pikeman's Friend" is a well-crafted, heavy-hitting halberd designed for sergeants who want to live long enough to direct their troops.
Powers: Standard stats for a halberd +2. Shield (3x daily).

2. Sling +1: "Siege Staff."

These fustibulae, or staff slings, have been passed through so many hands that they are usually polished almost slick. They perform well, and are clearly more accurate and easier to wield than most staff slings. However, rubbing the engravings along the staff in a particular order results in a magic firepot, which has more than once been the cause of a gateway being breached or a section of wall unexpectedly cleared just prior to the siege ladders hitting. They are usually issued only to skilled slingers, however, because the firepots are prone to breakage, which can be disastrous.
Powers: Sling +1: Generates one Fire Seed (per druid spell) 1x daily. On a critical miss, explodes as 3-die fireball centered on caster.

3. Sling Bullet +1: "Glitterballs"

On old favorite with the Gond worshippers and frustrated wizards everywhere, this sling bullet generates a glitterdust field on impact, making it good for night-time illumination, revealing invisible creatures, and sometimes allowing for a quick getaway.
Power: Ammunition -- generates glitterdust spell on impact.

4. Helm +2: "Thinking Cap"

This outlandish and somewhat, well, *stupid*-looking helm is a favorite among light-hearted travelers and the just plain silly.

Powers: usable only by bards and wizards (!!). Increases Intelligence by two, decreases wisdom by two.

5. Dagger +1: "Pest-begone."

A handy little dagger once used as a letter-opener by Zsheortj the Irritable, it has been the bane of many a would-be apprentice and gibberling.

Powers: Standard dagger +1. Magic missile as 3rd-level caster (1xday)
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