Thread: Tymora's Gamble
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Old 04-25-2003, 12:45 AM   #32
SixOfSpades
Dracolisk
 

Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
Dundee, the new Tymora's Gamble is scarier than the first, because you just don't mess around with things like Imprisonment. My suggestion wasn't meant to turn the weapon into a "useless trinket" at all--just turn it into a Staff. Beast Masters and Druids use Staves, and I mean actually use them, so it's not like making it a Staff guarantees that it'll never be used to hit things.

Alternatively, you could just go with the original version (Flesh to Stone, Maze, Finger of Death), but with special versions of all 3 spells, so that they ignore Magic Resistance and Saves (or at least impose severe penalties to the Saves, so that even Korgan would have to worry a bit).
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