Thread: Tymora's Gamble
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Old 04-22-2003, 09:56 AM   #5
Malthaussen
Manshoon
 

Join Date: May 10, 2001
Location: Horsham, PA USA
Age: 69
Posts: 151
A well-balanced item, obviously. Too well balanced for it's story, since the gods, like the House, always take a cut. Hubris traditionally leads to the dice being more heavily loaded in favor of the god offended. [img]smile.gif[/img]

One potential problem I see is that the random effects will, quite likely, have no effect on the user, since his hit points will be (generally) too high to be vulnerable to them (unless he's getting his butt kicked in a battle). The same, of course, could be applied to his oppenents, however. Thus, the special effects in a sense will negate each other, leaving only the sheer combat power of the weapon to be considered. A weapon of this power should certainly require the player to kick some serious butt to get it.

As a matter of personal taste, I dislike instant death effects, or effects that remove a character from my control, and thus would be unlikely to use the weapon. But that's hardly a reason to knock it, so I don't.

-- Mal
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