First... is being +6 all that necessary? +4 is more balanced with respect to SoA, or +5 if you're really into "heavily enchanted weapon".
Second, I would like to point out that Death Ward (via a spell or a certain ToB weapon) will nullify 2% out of 4% of potentially fatal effects to the PC, and 1% out of the remaining 2% isn't even fatal for non-soloist. Death Ward lasts long... and most enemies aren't Death Warded. On the same vein... can someone remind me Pro-Petrification's duration?
It has potential. [img]smile.gif[/img]
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