Tymora's Gamble, Morning Star +4
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Seasons ago, there once lived a warrior who was extraordinarily gifted and blessed with an uncanny ability to get himself out of sticky situations; so much so that he constantly boasted that he had better luck than Tymora herself. News of this arrogance reached Tymora's ears and she was understandably not pleased.
Sending a courier to do her bidding, she challenged the warrior to a game of chance. She would give him a heavily enchanted weapon, but with a catch. Every time he uses it, divine dice will be rolled to see if he can beat or match Tymora's own roll. Pride blinding the danger presented to him, the warrior accepted the dare. He did not live to see the next winter.
Special Abilities:
3% chance Maze is casted on the target.
3% chance Maze is casted on the user.
2% chance Flesh to Stone is casted on the target.
2% chance Flesh to Stone is casted on the user.
1% chance Imprisonment is casted on the target.
1% chance Imprisonment is casted on the user.
Equipped Abilities:
Sets Magic Resistance to 0%
Damage: 2d4 +4
Weight: 10
Speed Factor: 4
Opinions?
[ 04-24-2003, 11:43 PM: Message edited by: Dundee Slaytern ]
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