If a party member gets held, imprisoned, killed, (I am not sure what conditions do that), and some enemy dies from his damage (be it poison, trap, delayed blast fireball, missile which is still flying towards the target...), you will gain no XP for the kill.
That is, when you bring him/her back or the hold wears off, the XP will be given.
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Dulce et decorum est pro patria mori, adhuc dulcius pro patria vivere.
(It is sweet and glorius to die for one's homeland, even sweeter to live for it)
Horatio
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