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Old 04-09-2003, 06:53 AM   #8
Jim
Quintesson
 

Join Date: May 1, 2001
Location: Leeds, West Yorkshire, England
Age: 45
Posts: 1,088
Ahh yes, the infamous instant regeneration bug with a select few Greater Wolfweres.

A stunned Greater Wolfwere is a dead Greater Wolfwere. Your assassin only has 1 APR base with a melee weapon, so I suggest the following - Quaff a potion of speed, equip Celestial Fury as a single weapon, and then hope that the GW fails his save. If he does, then equip Belm into your off hand (don't worry about the crappy THAC0) and proceed to beat the bejesus out of it. You will now have 4 APR, and if the GW is stunned, each hit will be an automatic hit, and with 3 strikes coming from CF, you can most likely keep him stunned until he's dead. A stunned GW doesn't regenerate btw , that's where Alson's coming from.

Quote:
Jon Irenicus wrote:
...and I wont be using the CFury b/c the attack speed is way too slow for a thief to my likings.
The attack speed too slow?! It has a speed factor of 1 which is damn near instant! Unless you're referring to the number of attacks a thief has each round...

I find it a little strange that spike traps can hit Clay Golems. We all know that something with a spike on the end of it will deal piercing damage, so how then does a spike trap slay a Clay Golem that is immune to piercing attacks? I don't think the game developers thought this one through too well!
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