One thing - prepare yourself well before entering this cool place. Gaxx can not enter here ... I hope. [img]smile.gif[/img]
spoilers
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Watchers keep.
What a place. But what nice artifacts [img]smile.gif[/img] .
On level one you're fighting some statues - they cast lvl 7 insects spell on you what causes 100% casting failure, fear, etc - really nice - you've got to kill two of them very fast or ... any idea how to protect against that spell ?
On level two there are notes, notes, notes .... Some immortal cold 'things', some immortal fire 'thigs' until you read the notes of course. And at the end regenerating poly-elemental demon - I've got lucky with successful harm spell. Even when it was near dead I had to do enormous amount of damage to kill it.I found a piece from the Flail of ages - where to forge Flail of ages +5 in D'armise keep ?
On level three - rooms with dead magic - no spellcraft allowed, but my enemy becomes invisible and everybody run in (demon)fear - cool - they (the demons) fight me with poison (try to cure poison from scared party member). The portal you enter in the next room is not always the exit. And guess what - rooms with wild magic - casting bless causes slow [img]smile.gif[/img] and many other 'wonderful' things. And in the room where I can cast at last and what I cast is what is it (sorry) there is a demon who can make some special hit that kills permanently (any HP) - no wish, no raise, no ressurect, etc. All the rooms are filled with traps. I'm still here - the wild magic rooms are dead, and the dead magic rooms also. I'm wondering what happens on the next two floors of the keep, but don't answer me this question - I want to see it by myself.
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