Quote:
Originally posted by Pirengle the BNM:
Have a mage fire a cloudkill to get rid of the umber hulks. Let your protected fighters clean up the mind flayers and your archers pepper their illithid hides with arrows, bolts, and stones.
|
A slight difference in tactics--I tend to leave the Umber Hulks alone, using them as shields: If an Umber Hulk is standing right in front of my Tank, that means the Mind Flayers can only come at me 1 at a time instead of 2 at a time. And in that place, cutting the enemy's rate of Critical Hits in half makes all the difference.