Quote:
Originally posted by shadowhound:
I think it makes more sense from a business point of view to produce games that can be completed in approx 60 straight hours. If a prospective customer is playing one game for months on end then they are less likely to purchase a new game.
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Precisely. Making people happy isn't what corporate salesmanship is about. It's about making people want to spend money. This may involve making people happy at times (customer satisfaction makes for a 'loyal' consumer base), but the bottom line is that a game publisher needs to keep their clientelle hungry for more... not
unsatisfied as such, but rather:
unsated.
[ 09-28-2004, 08:45 AM: Message edited by: The Hierophant ]