Move him a good distance away from the party (or send him into some unimportand building) and kick him off the team. Then, quickly take the party elsewhere (such as moving to the Spellhold map) before he can come up to you and say, "Are you sure you want to go separate paths?" That way, he'll never go back to the Copper Coronet, and you can (theoretically) beat Spellhold, then go back to where you left Yoshimo, and he should (theoretically) walk up to you and ask if you wanted him to leave the party, and you can say "No, please stay with the group."
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Volothamp's Comeuppance
Everything you ever needed to know about the entire Baldur's Gate series......except spoilers.
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