I have a question or three about how this system works...
If I have a fighter class character who begins with:
large sword: **
bow: **
and I get to a level-up where a new proficiency star is avialable, why can I not add it to, say, bow? I am always forced to add it to a completely new weapon class. Why is that? Is there some system that prohibits the character from getting too many stars in a certain weapon too early? I've never quite understood how this works... Why would my character get a proficiency in blunt weapons, for example, when all she ever used was a sword and a bow?
Does anyone know how this works?
thanks,
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