Yeah, I've gotten tired of simply going through the game and winning every fight. So I've gotten into trying to design games that push the challenges right up to the edge of what seems possible, and that's why I tried to take an opponent like that on with without a tank and at that level. I mean, with the same party except with Kagain instead of Xan I'm positive I would have won. But what fun is it to know that you'll win every time?
This particualr game I designed to use a druid and bard for once, having never used either class as main characters before. And the NPCs will be Safana, Xan, Yeslick, and Quayle, since I've barely used those four NPC in any previous games. I briefly used Imoen and Kivan prior to picking up Safana, but from here on out no one other than Yeslick and Quayle will join the party. They're going to have to get the job done with four (and no tank) until the complete Cloakwood.
Addendum: Okay my party did manage to kill him, but they relied on a cheesy tatctic to do it. It's not ideal but given the time and effort I put into this battle I went with this:
Once the Xan and Elissyra (bard) had succeeded in charming Kahrk, the party all expressed their awe at this creature's devastating, almost supernatural swordsmanship. Their new companion Poe then suggested an intruiging idea. Poe said that he had spied numerous bands of orcs, goblins, and hobgoblins in the area, he himself had learned to become very wary of them. He suggested that they make a fairly obvious camp for several days and use the ogre mage to their advantage. As bands of monsters tried to waylay them in their sleep Kahrk would defend them from their hapless assailants. The party erupted into laughter at this ingenious plan, realizing how Kahrk would tear through their attackers like a whirlwind. So the party did just that. They camped for several days and sat back as Kahrk desimated easily half a dozen bands of enemies.
After they had increased to their loot to the point they could carry no more the party attempted to leave the area with Kahrk. In doing so they were shocked to discover that the large creature was unable to climb through a narrow crevice of a rocky pass. Whether it was by some enchantment the creature was bound by upon release from his former astral prison into this plane, or his own physical limitations, the creature simply could not get through the narrow crevice. The party thanked their gods for this amamzing stroke of luck. The decided to end the foul creature's existence lest it molest future travelers. The druid having Chanted, the bard singing, and Fairie Fire cast, with the foul beast unable to close upon them they destroyed him with fire arrows, Melf's Acid Arrows, an oil of explosion, and two blast from Xan's wand of chain lightning.
As they departed the area, to the party's disappointment Poe decided to remain near the bridge to continue working on his verses. He let the adventurers know he would tell travelers upon the bridge of their adventure often. Elissyra, the party's bard, in turn promised to sing of their adventure as well. They wished Poe a fond farewell and returned to Beregost to sell their treasure.
[ 01-13-2002: Message edited by: Lemernis ]
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