A little update on the project I said I'd start some time ago.
I've been playing with two monk characters Wong Fei-Hong and Master So recently, and reached the conclusion that drinking lots of alcohol (even without fatigue) does NOT give you god-like powers and actually makes for a rather boring game where the low-level monsters can't hit you on anything but a 19 or 20, and you need a critical hit to hurt anything as well.
THAC0 penalties of up to -10 do not make for short encounters, and even having the characters walk in a drunken zig-zag pattern did nothing to activate the exotic fighting style referred to in the topic and names of the characters (no really? [img]tongue.gif[/img] ).
Naturally, this calls for a new kit, and as luck would have it, there is a 2nd edition Drunken Master kit around which might be usable for BG2 with a bit of adaptation. I'm working on that now, although the kit has some abilities I do not think I can fit into BG2 without some serious scripting, and that calls for alternatives.
Suggestions on kit abilities, as well as large quantities of alcohol, are welcome