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Originally posted by Butterfingers:
I think it would have been far more interesting through conversation options to find out that Yoshimo was under a Geas and then try and find a way to save him before Spellhold. Perhaps put it on a timer, once you figured it out and confronted him, as a Geas usually has a way of causing people to self distruct.
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Quote:
Originally posted by Imrahil:
I lean towards leaving Yoshimo as is...You are given a few, very minor, hints which are really only apparent in retrospect (i.e. after keeping him in the party while knowing what's going to happen), so I'm in favor of keeping the "surprise factor" that's built in. Adding more hints, particularly adding enough to know about it & prevent it, would ruin what is, IMO, one of the best WTF?, shock-value moments in the game.
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I agree with Butterfingers' sentiment, but Imrahil's reasons. Yoshimo kicks butt. Best NPC thief in the game. Only pureclass thief in the game. Awesome stats and thief skills. His soundset is easy on the ears (even his 19-20 reputation whining), and he has funny exchanges. I nearly peed myself laughing at Yoshimo's then Valygar's responses to the thief outside the Planar Sphere that wants to sell them the sphere.
The whole "betrayal" aspect was neat. Something I wish could've happened in BG1 since everyone and their brother wants to kill you for who you are or who you're allied with. What made Yoshimo so interesting that he ended up in Chateau Irenicus? I believe that the real reason why Chateau Irenicus is so easy is because Yoshimo was originally supposed to get the party into more trouble than they bargained for.
All this mystery in the man and they cram it into 2 dialogues? How 'bout a more active role in party sabotage, eh, Yoshi?