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Old 03-24-2007, 12:11 PM   #9
TheCrimsomBlade
Lord Ao
 

Join Date: August 25, 2001
Location: Winchester ,Virginia , United States
Age: 71
Posts: 2,081
Below is taken from the May 2007 PC Gamer Magizine
and is word for word as they stated it!! TDC

Guild Wars 2 Summary

There will be no option to migrate characters from Guild Wars 1 to Guild Wars 2. But you will be able to carry achievements forward through a Hall of Monuments. These are built via quests in Eye of the North and is only available in this chapter.

4 new Playable races:

* Sylvari
* Asuras
* Charr
* Norn


Hundreds of years later, in Tyria... sounds more of a race-reliant struggle.

Radical changes - overhauled environment and character control system, redefined PvP play and retooled NPC companion system.

Predominately open worlds, with instancing as a secondary feature in some areas (not positive on the interpretation). Hundreds of people in the same area, and choices that the population as a whole change the quest structure. PCG gave an example of choosing to rally against a dragon or not. Those that help, gain loot and xp. If the dragon isnt driven away, another 'quest' may trigger, leaving more options for the population. Very cool idea IMO.

I'll just take the level cap stuff directly - "Events will also offer a way for players of different levels to keep interacting in the persistent world - which is crucial, since right now, ArenaNet is planning a very high [100-plus], or possibly no level cap"

Sidekicks simlar to CoH, allowing powers to seep from a high level character to a friendly lower level char.

'Click to move' will be abandoned in favor of a more freedom-rich control scheme, including 'jumping, swimming, and sliding'

Destroyable environments?

Redefined PvP Summary

No real world limitations to servers. You pick a 'world', but can switch between the realms.

PvP World vs World combat sounds to be a massive scale capture the flag (AB style?) with no minimum or maximum party size. Big-ass raids that can supposedly take place for weeks on end. At the end, the 'world' will be reset, and it will start again it seems. More a casual version of PvP where you can pop in and out to perform various smaller tasks. Developers will reshuffle the teams into well-balanced match-ups every week or so.

GvG will still be present, as a more balanced form where everyone is on a level playing field.

Companions Summary

NPC like heros can join you (like a pet it sounds), and dont count towards your party. Not using this feature lets you be mroe powerful. Every player can bring a single companion on his adventure and won't take up a slot.

I think I read somewhere in here that it will be mission-based, but I didn't see it in my quick second-look.

Conclusion Summary

As of now, there will be no monthly fees, and no 'campaigns' for Guild Wars 2... mini-expansions, and expansions are hinted at.
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