Hi,
These are the two doors I can't find way to open:
1. In the sewers under the temple district there is a hidden door near the 'boyscouts' who want money to allow me to pass (upper right 'corner' of the sewers)
2. In the planar sphere down in the room where the cowled funny boy 'wizard' was - up and left also hidden door - locked.
And the mysterious statue is:
After exiting the underdark in the area where Adalon leaves me - where the Kuo-toa prince is - in the lower right corner is a statue that speaks to 'leave some animal sacriface in front of it to wake up its children' - what should I leave in front of this statue ?
I'm playing SoA with ToB installed and the latest patches. Difficulty: Core AD&D rules. I'm playing the game for second time. The party is:
Me - sorcerer (16 lvl), Jaheira, Minsc, Aerie, Imoen, Keldorm and I'm still thinking that the powerfull enemy is the group that holds Staff of Mages in the Bridge district (some stone is needed to enter). These are: some mage (50000 exp when dead! I will prefer two red dragons instead of him), a lich-ie like mage (22000 exp when dead - holds staf of mages - try removing his protection from evil when his demon is around him [img]smile.gif[/img] ), beholder (the most successful spellprotections remover) and some level drain-er. Irenicus and his demons are funny compared to this group.
Thank you.
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