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Old 10-12-2006, 12:00 PM   #1
Timber Loftis
40th Level Warrior
 

Join Date: July 11, 2002
Location: Chicago, IL
Posts: 11,916
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Artisan Flying mounts are 5000G lawlz.

Normal 60% increase ones are 800G.
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Kill Command triggers the global cooldown.
Rank 1 Arcane Shot still gets 20% of your AP in damage.
You will NOT get 2000 attack power any time soon. With full tier 2 and a full marks spec, I had ~1450 self buffed.
Despite that, we deal very noticeably more damage in groups even before steady shot.
Pets rock. With BM spec, my owl has 7000 hp, 9000 armor, and 160 DPS without ANY buffs.
Pet scaling is roughly 20-21% of your ranged attack power -> their attack power, roughly 20% your resists -> their resists. I havn't tested health or armor but those DO scale as well.

EDIT: Forgot to add - those are all stats at level 63 with no real gear upgrades from tier 2 so far, other than a 26 crit rating 200 attack power/15s/2m recharge trinket from a quest reward, and 26 DPS arrows from easy rep reward.
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Felguard is about what you'd expect. Has a taunt ability that blows void's out of the water but has a bit less armor and his frenzy ability isn't stacking properly. He's still being tweaked, but so far seems to be a pvp pet due to the intercept ability being stupidly good. Work in progress. Water elemental is exactly was has been reported so far; 600+ waterbolts and a ranged frost nova.

Shaman totem summons are wussy little things that hit for 100-200 with no abilities yet implemented. Druid kitty abilities pretty much all now scale with ATK. Pounce buffed.

Item mudflation is so far on the extreme side of things. You'll be replacing tier .5 within an hour or two of playing.
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Rockbiter is a extra damage attack on swing, with a HEAVY +threat modifier- damage is lower, but threat is higher than on live (seems to be anyway). No real problem with SS/ES holding aggro on t3 geared mages nuking thier little hearts out.

WF is actually 2 extra yellow attacks, treated as extra attacks. They can be dodge/parried/blocked, come from the weapon they're used on, and behave normally. Flurry procs from extra crits, UR does NOT proc from WF crits. I never saw one glance or miss, but please treat that as anecdotal because most mods werent' working well.

Weapons can be individually enchanted.
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PVP town- Called halaa, so much fun it should be illegal. Just absurdly amusing, AMAZING strategicly, absolute blast in every sense in every situation. So good there was a thread that had about 5-10 posts called 'Praise halaa' (if you don't get the pun shame on you). Can't say enough good about this ('cept the pvp token range was too short, being addressed).

Lifebloom- keeps refreshing as long as you cast. Perma HoT for no mana for amazing heals ftw. Let it expire if you're tired of it.

Transport to/from Outlands- There's a city called Shatterath. It's got instant portals to any major city, no portal back (a la mage portals). Set your hearth,portal out and hearth back, pretty simple..mages get a portal to shatterath too.

Mangle- I'm not going to comment overmuch, seems bugged. Atm so overpowered there's no point in keeping ANY other feral talent on ANY other bar, hardly seems intended.
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Gear upgrades compared to naxx loot?
--Trash greens are roughly MC. BWL starts off with low level quest drops. AQ is hard quests/high level drops, and Naxx gear gets slightly ecliplsed with the difficult 5 man instance gear- but Naxx gear is most certainly on most come 67, short of stam bonuses.
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