*sigh* this is what? The third time this thread turn into a WOW vs GW debate?
All games, and especially MMORPGS, have time sink. MMORPG more than other games because they charge you for the time you play and want you to play forever without having to invest too much in making you stay.
I do think WOW is the biggest time sink, grind heavy game, and I've played tone of mmorpgs. I think this suck, because I really liked the early game and it had some great potential. I don't think it's a coincidence that pretty much every gamer that's vocal about wow is an ex wow player, and that before quiting they were vocal as wow fans. Blizzard did a great job hooking people up and hiding the time sink nature of the game. And to say they at first marketed this game as a casual player friendly game.
People talk about the "end game" as if it was actually the end of the game, but that's not true. Pretty much at least 50% of the content can only be done once your character is maxed. Being maxed is not the "end game". It's the actual game. Every levels before that is actually the post-game. Too bad the development time is being invested in the end game and time sinks, heh?
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