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Old 06-12-2006, 03:58 PM   #24
Luvian
Ironworks Moderator
 

Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 44
Posts: 6,763
The thing is, once you've beaten raid bosses often enough, you'll realise it's the exact same gameplay every time. There isn't much difference between Onyxia, Garr or Ragnaros really. You just have to learn the phases, the time when the leader has to spam "Attack" "Stop" "Stand back" and so on.

The first time we beat Onyxia we were only 30, after that we usually killed her on the first try, that took less than 30 mins, but many didn't bottter to show up. She's just like any other boring bosses.

Basically, they're recycling the exact same thing over and over and over instead of adding new things. They're basically just changing the model of the bosses and his behavior, it's still the same thing. All for escalating loot. Look at tier 1, look at tier 3. Why get tier one then? Because you need it to get tier 3. The second you'll finish your tier 3 set they'll introduce tier 4, and you'll "have" to get it. Then tier 5 and so on.

They have statistics, they know on average how long it will take a player in a raiding guild to attain the current set, then when that time is close they introduce the new set to keep you addicted.

I can't understand why I ever thought investing hundred of hours for virtual items was a good idea, especially when it's all boring and repetitive gameplay. I can't even justify it by saying it was fun. Those items certainly aren't usefull to me now, as opposed to the two top of the line pentium 4 computer I would have been able to buy had I been working all that time instead.

[ 06-12-2006, 04:20 PM: Message edited by: Luvian ]
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