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Old 06-01-2006, 11:00 PM   #4
SpiritWarrior
Jack Burton
 

Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
Yeah, it prolly is the Dx9 implementation then. It just looks crisper and alot more detailed. I was uneasy about the oriental feel but I actually really like how it was done so far. I kinda feel like I rolled horde in WoW and am on the other side. I look out over the cliff and see all these isles (beautiful view with the mist and all) and know that somewhere in the distance is Ascalon. Kinda cool.

Alot seems to have been tweaked. Even the tutorial is streamlined and has alot less reading with the conversation between NPC's as they let you know how things work. I knew all this but needed a good reminder. Still, they haven't fixed that 'warping' problem yet. Sometimes my character will teleport to a foe then suddenly realize he can't do that and warp back to his original location and resume running toward the enemy. It happens infrequently though.

I was thinking CB, of Assasin/Necro. Kind of a Dark/Dark thing going on from an RP point of view. I want a good build but also something I enjoy and can run through the campaign with. What do you think?

As always I have more questions [img]smile.gif[/img] .

What if I went full assasin or do you have to multiclass (I forget)?

Is dual wielding then alot more powerful than single-wielding a one-hander? I understand that I lose an offhand item if I dw but amn't I hitting for twice as much dmg since you say there is no penalty at all, making both weapons do full damage? Years of games having dw penalties make this almost hard to understand.

What should my ranged weapon be...a bow? What is stopping me using a wand if I wanted to? Do I get inherent bonuses with certain weapons?
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