I like the team aspect but would like to see at least *some* sp content to do when I am bored or don't feel like grouping or can't stay long enough to commit. Even if it was like 2 missions per level that were actually soloable.
Yeah I'd have to say even in beta the servers were stable enough but the mem. leaks were what killed performance at times.
The voice chat worked perfect for me, no problems at all.
I'd say that there is a severe lack of customization in DDO though. There is/was more in WoW and EQ2 from day one. Certainly shouldn't have to wait and pay monhtly for some to actually be added. Bear in mind in these two games itemization adds a whole new look to your character...it doesn't seem to do this in DDO (think of an Orc and a Human Warrior wearing the same armor set). Many clerics and warriors wearing the same chestpiece look virtually identical in this game. Also, every skin colour seems to be pale or washed, giving your character an undead kind of look.
The interface is clunky and kinda awkward but not horrendous and can be improved. The icons aren't game-breaking but add to the sense of bleakness I got (These are spells, where's the magic?).
There are environmental sounds but nothing close to what would be justifed in a big city. I mean the only thing outside the dungeons is this city, add some life to it!
I found the game to be resource taxing. I tried it on a geforce ti 4600 and a 6600gt and all in all it's a cpu and video hog. They *were* optimizing it still so I can't say for sure but my god it ate up alot at the time. Frames weren't so bad as opposed to texture-caching etc. so maybe they resolved this.
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Still I feel like a child when I look at the moon, maybe I grew up a little too soon...
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